Forum: Poser - OFFICIAL


Subject: Faceshop for poser

gabrielle_bri opened this issue on Sep 26, 2009 ยท 124 posts


carodan posted Thu, 22 October 2009 at 8:10 PM

I think the thing that frustrated me the most about FaceShop with regard to the morphs (setting aside texture issues for now) was that the automation of taking key points from the front and profile views and mapping them onto the 3d model was so nearly there. I could see past the bugs (that made it impossible for me to actually get the final morph finished and back into Poser) and recognised that it would work - the FaceShop morph itself could have stood up to a fair degree of scrutiny without the texture.

I suggested to Laslo (apart from the crashing, file saving, mirror and obj export issues) that what FaceShop really needed IMO was to have a truly orthographic option, where the model was fixed in 3d space (it tends to rotate after the first set of points are added thus making further positioning of points very difficult ).
I think the concept of FaceShop has been built on the idea of using a single, half profile reference photo. This confused me for ages because Laslo had suggested that we'd get far more accurate results using the combination of front and profile references, but really as it is FaceShop doesn't work well with this method. I think the option to use a second profile image was really a bit of an afterthought, which is why it doesn't work so well (you can't move between Front and profile to tweak points without something messing up - at least for me). I'm fairly sure this is also why the mirror function often gives shonky results as far as the morph is concerned.

An option to give the model a reference texture in FaceShop (made by the user based on the uv mapping of head being used) with the reference points that are to be married to the corresponding points on the photos of the celeb, would also be of great benefit.

I would tend to approach the texture side of things without automation in any case. I never intended to use a FaceShop generated texture, except perhaps as a rough guide to building my own from the reference photos. It was always the morph that interested me primarily, since this plays such a pivotal role interacting with how the 3d lighting reveals the features in a render.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

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