odf opened this issue on Oct 27, 2008 ยท 13933 posts
SaintFox posted Thu, 22 October 2009 at 10:54 PM
*Personally, I would like to keep both sets of UV mapping.
I do not have enough insight into the process of UV mapping... may this be possible?!*
That's a big compliment!! But don't be afraid, people will like them all as people like to have variety!
About specular maps: Ours are painted in 3D like the tattoos and by hand with several photos as reference to see where a body has a stronger shimmer and where it is more dull. If you want to try it in a 2D application you can use a bump map as a start and alter the contrast so that you get some highlights. The important thing seems to be to not overdo it and to avoid these very sharp small highlights you get so a bit of blurring may be necessary. Otherwise you get this strange sparkle effect that you can see on some of the Elite-textures. This can look cool if you want to create a moist effect or a fairy/fantasy texture but as long as you are after a natural effect I think that this glimmer is pretty strange.
Here you can pick up a little plug in that gives you better control about the grayscaling:
http://www.thedigitalartshop.com/filters/free_plugin.html
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls