bagginsbill opened this issue on Oct 23, 2009 · 140 posts
bagginsbill posted Sat, 24 October 2009 at 5:10 PM
Quote - Impressive indeed.
I would be interested in seeing the topology though.
I certainly would welcome advice on topology. I'm not at all experienced with modeling, and I've seen you guys discussing really esoteric issues of polygon flow.
I've been tackling certain things perhaps in ways that are not advisable. Also, issues of UV mapping are very interesting, and I've come up with some crazy UV mapping ideas that are nothing like I've seen in other props. I tend to think in terms of convenience for procedural shaders. I don't just mean Turbulence and the like. I mean, how do you procedurally generate boards in a parquet floor, with some consistency about board size, when the UV map keeps changing from floor to floor? How does wallpaper UV phase behave around corners? Things like that.
I am preparing to entertain and am in a brief pause of cooking. So I only had a minute to write, and will post wire frames for doors and windows and walls tomorrow.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)