PapaBlueMarlin opened this issue on Oct 23, 2009 · 38 posts
Krewz posted Sat, 24 October 2009 at 7:51 PM
When I get a conforming outfit I consider it to be dynamic, too. Just export the clothing figure as an obj and reimport it and then copy the shaders over to it. Poser can clothify any object. If I need fast and easy I'll use the conformer, if I have the spare time and want something more realistic I'll clothify it.
Sometimes conformers have detached geometry that can make it fall apart when run in the cloth room, in that case I weld a few offending vertices in a modeler or transmap the problem areas invisible and it usually works fine.
That's how I look at conforming clothing: a 2-in-1 deal.