bagginsbill opened this issue on Oct 23, 2009 · 140 posts
Michael314 posted Sun, 25 October 2009 at 3:58 AM
Hello,
having enough mat zones would be great! I'm always a bit annoyed with commerical models,
they often use a single material for walls, ceiling, floor, and lots of extra detail.
Sure that can be worked around with a blend node, but it is just much more complex
to exchange all channels of a material, for example to try only a new wall texture.
With the UV scale, I think there is no standard. It would be great to have a unified scale
for UVs (1 foot, 1 meter, whatever), but often it depends on the size of the model.
UV values > 1 are not established and some programs may not work with them.
A PM:UVscale node could be of big benefit here.
Best regards,
Michael