jy76tn opened this issue on Oct 25, 2009 · 23 posts
LaurieA posted Sun, 25 October 2009 at 4:09 PM
Quote - Thanks. This is very helpful.
Quote - After importing the obj and setting the material in the material room (image node pointing to your texture image) you go to the props library and click the + at the bottom , follow the prompts and it saves it all as a prop pp2 file. Just zip the pp2 file and its thumbnail png, and the texture file in the textures folder.
Right but I don't want mix up the files I want to put on a CD with my computer files (Folder "Smith Micro") So If I create a seperate folder with "Runtime". "Textures" "Geometries" etc. then it should work the same. Right?
You can do that. I have an external runtime folder that I call "Working Figures" just for freebies and other things that I'm working on. When I'm ready to package them up, I pull the files out of the folders into an empty runtime folder I keep at the ready just for zipping.
When I make a prop with textures, I normally keep everything in it's own folder. For example, I made an urn/ginger jar. I saved that to the props folder under another folder entitled "AllenArt Props". For the textures, I saved to the textures folder inside a folder called "AllenArt", then inside that folder another folder called "Ginger Jar". Make sense? All the parts are easier for me to find if I do that ;o).
Laurie