jy76tn opened this issue on Oct 25, 2009 · 23 posts
jy76tn posted Mon, 26 October 2009 at 3:02 AM
Again here is the steps for using the free UV mapper program
Step 1. create a box from props (Poser 8)
Step 2. load it into UV mapper (free)
Step 3. File - Save texture map (it will create a .bmp file in the geometries folder)
Step 4. File - Save model (it will create an .obj file in the geometries folder)
Step 5. File - Export (it will create a .uvs file in the geometries folder)
**
Step 6. Import your .obj file box from the geometries folder
Step 7: Go to the materials room and connect Diffuse Color - New Node - 2D textures- image map - yourpic.jpg from yourTextures folder
That should place the jpg on your box. But why does the .bmp file go to the geometries folder. Shouldn't it go to the Textures folder?