geep opened this issue on Oct 25, 2009 · 43 posts
geep posted Mon, 26 October 2009 at 11:41 AM
1. Poser - Export the object from Poser to a Wavefront OBJect file (.obj)
UVMapper - Load the "Model" (.obj) file into UVMapper
UVMapper - Create the UV map in UVMapper
UVMapper - Save the "Model" from UVMapper
UVMapper - Save the "Texture Map*" from UVMapper
*(note - UVMapper calls it a Texture Map but we call it a UV Map)
(because we have not "textured" it yet)
"Paint" - Load the UV Map ("Texture Map" from UV Mapper) into a "Paint" program
"Paint" - "Paint" on the UV Map to create the Texture Map
"Paint" - Save the Texture Map from the Paint program
9. Poser - Load the Texture Map into Poser and apply it to the prop object or figure
These are the basic steps to produce a texture map for something in Poser.
Next ...
We will create a new simple "Model" (prop object) using UVMapper.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019