bagginsbill opened this issue on Oct 23, 2009 · 140 posts
FrankT posted Mon, 26 October 2009 at 4:54 PM
If I was going to do this in Blender I'd probably map each wall section separately. That way you can adjust the texture when you create the map in photoshop or whatever to line the textures up.
Being as you are the procedural god I dunno if that would be such a huge problem though.
I dunno if Blender would choke on a uv map like that but if you want me to have a go then feel free :)
I suck royally at UV mapping though so bear that in mind :)