Forum: Poser - OFFICIAL


Subject: Procedural Geometry - Some WIPs

bagginsbill opened this issue on Oct 23, 2009 · 140 posts


bagginsbill posted Mon, 26 October 2009 at 5:41 PM

> Quote - If I was going to do this in Blender I'd probably map each wall section separately.  That way you can adjust the texture when you create the map in photoshop or whatever to line the textures up. > Being as you are the procedural god I dunno if that would be such a huge problem though. > > I dunno if Blender would choke on a uv map like that but if you want me to have a go then feel free :) > > I suck royally at UV mapping though so bear that in mind :)

See that's what I'm curious about. Do people want draw the texture of an entire wall, or do they want to just use a repeating tile, ala wallpaper. For interiors, I imagined a wallpaper scenario would be best served by having the wall automatically repeat and line up the pieces. Like this.

This is not easy to do if the UV map of the wall is not consistent, i.e. the wall with the arch here does not begin at U=0, because that corner is not at U=0.

If you UV map each wall separately, then each has a totally different UV scale, and you cannot easily just slap on a wallpaper, like I did here.

On the other hand, if you really want to map a single wall from U=0 to 1, then it's not hard to change the script. I suppose I should make that an option for each wall.


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