odf opened this issue on Oct 27, 2008 · 13933 posts
SaintFox posted Mon, 26 October 2009 at 10:44 PM
Wow, lots of things happend. First, please, lesbentley - I've got you right! Either I could see where the real problem was (P6 supercrappy preview mode) or things can be changed. It leads to nothing if you all are all hurray and bravo and then no one uses what we've made here.
I see the difference myself between Toni 1 and 2 - it's because of color shifting to match the pubic mound and outer labia to the inner thighs and abdomen on the first version. This time I left everything as is and Leo did the rest with seam fixing. I am looking for a compromise at the moment... The inner labia, oh well, I did made them from scratch and left them as is - and I see that they look more like a shadow then like human flesh. I'll fix this - and as I have to alter them massivly: Do you connoisseurs prefer an innocent tone of rose or something darker? this will get me banned... anyhow: I like to know!.
I will re-do the maps for the VSS materials and pick out the specular map - but leave them in the classic settings as these tend to look kind of "soapy" if you don't control the blinn with a specular map.
I know... the other way to create speculars is to use a kind of overexposed bumpmaps with some manual corrections. I've already done some but gave up on this system because IF you have an effect that is clearly visible you end up with a "glittery" character under specific light situations. Just look at the DAZ V4 Elite textures and you see what I mean.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls