Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


MikeJ posted Tue, 27 October 2009 at 8:27 AM

> Quote - > I guess it is a bit late to suggest this now, after all the work that MikeJ did on the UV map, but perhaps separating the genital/pubic area to some degree would have been a good idea. A separate material would allow some variety in texturing, without having to replace the whole body map. A separate sub-group might be a convenience when making morphs. Perhaps even a separate actor to allow geom swapping? Much the same comments might apply to the nipple/areola also.

The gen/pubic area is separate, as you can see in this screen shot. It should be pretty obvious what's what. ;-)
It is out of proportion, yes, but the way I chose to do it I figured could easily enough mask the seams, considering the seams would be one of many "bikini line" patterns or tan lines. And/or could be hidden with hair. For that matter, for anyone skilled enough with Photoshop and experienced enough to know how to deal with it can clone skin all around that area without any noticeable texture difference, or very minimal.
And of course I gave the gen area more UV space to allow for more detail, particularly because that would make painting hair and other small details much easier with a one pixel brush without having to use an enormous image map.

But again I have to go back to the fact I wanted this to be both developer friendly as well as user friendly, not only for Photoshopping textures over the UV maps, but also for 3D/2D painting. The original way had it UVd where it was just the very inner parts as a separate UV  island, which creates more trouble 3D and 2D painting, plus blending into the outer areas. So I gave it more "space" by doing it this way.

As for materials groups, you could give every single polygon its own material group without affecting the UVs, so that doesn't matter and any added material groups wouldn't require new UV mapping.

As for the nipples, I have mixed feelings about that, just as with the lips, only I chose to keep them part of the Body UVs, to make 3D painting and blending around the area easier. Unlike the lips though, you're less likely to see sharp transitions around the nipples, so it seemed like a better idea to keep those UVs attached to the body.