PapaBlueMarlin opened this issue on Oct 23, 2009 · 38 posts
drewradley posted Tue, 27 October 2009 at 3:48 PM
For me, it's a matter of system resources. When dynamics first came out for Poser, I was very excited by the idea, but when I tried to do something, anything, it would take so long to simulate that I just gave up on it. Now, I can simulate cloth so fast that it is almost as easy to use as conforming clothes, easier in some cases, such as skirts. Making someone walk in a skirt is tedious, have to morph every step. With dynamics, it's just click and wait. I use dynamics in almost every animation I make, in some way or another.
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