bagginsbill opened this issue on Oct 23, 2009 · 140 posts
kobaltkween posted Wed, 28 October 2009 at 2:54 AM
just have to say it: this is amusingly full circle for me. i remember when i avoided CG in college because it was programming and not art, despite us having one of the best schools in the nation for it at the time. i started messing with procedural geometry in several years ago (pre-Poser) with POV-Ray, and stopped because it took too long to make anything real. now i'm eagerly following a thread doing exactly what i started using Poser and then Blender to avoid.
i also have to add, what makes this better is that there will be methods to already solve the primary problems. it's shorter for most people to model this than figure out a definition for a knob, a hinge, molding, etc., but it's much shorter to re-purpose those definitions if you already have them. there's a lot of architecture i have in my head that i still need to learn more about modeling to make, but this would suit a lot of my basic room needs.