odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Wed, 28 October 2009 at 8:39 PM Online Now!
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I think I'll definitely leave the toecaps and brows in, but maybe set their "gone" morphs to 1 by default, so one only has to worry about them when they're needed.
Just my .02...
Actually, I hate when a figure has any morph on it set to anything but 0 by default.
When I first got V4 the first thing I started doing was creating new morphs for her. I searched all through the massive set of morphs that came with the original V4 super-megamaxi+++ whatever-it's called bundle for any morphs that were not at 0 and didn't find any. So then I set about creating some FBM's and discovered later that the eyes or corneas, or whatever were set to 1 or negative one. Can't remember now.
But the point is, since I overlooked that I ended with with a few useless FBM's before I discovered it, as the eye morphs were compounded atop the morphs I had made.
If it were me I'd make the morphs and put them in there, but include in the readme how to get them out. When I think how much time I've spent over the years searching through a new figure to make sure every last morph is zeroed and still miss one or two, it's made me very opposed to the idea of any morphs preset in a base figure.
Well, I thought about that. Then again, if you make an FBM based on a mesh exported from Poser, you deserve to be punished severely and without mercy. (Edit: smiley removed because it's really not funny. Don't trust ANYTHING Poser spits out of it's unholy belly, EVER!)
Then again, for head morphs there's usually not much of an alternative. So maybe I should include an unmorphed head mesh anyway that people can use as a basis for morphs. And of course I would include any weird stuff like morphs not set to 0 by default in the readme.
-- I'm not mad at you, just Westphalian.