Mugsey opened this issue on Oct 28, 2009 · 96 posts
Penguinisto posted Thu, 29 October 2009 at 12:59 PM
Quote - Vicky 2 in her day was ~$60 while Vicky 3 with head and body morphs...
Thing is, you only paid once - there was a metric ton of free clothing, textures, and etc - and you could build your own back then, no sweat. Also, Vicky 2 hung around and had widespread support for what, 2-3 years or more? Nowadays, building one's own accessories requires a lot more work, time, patience, and effort... and there's likely a new figure coming down the pike within the next few months nowadays.
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Quote - The reason no one supports Apollo has to do both with the figure being flakey and with politics directed toward the creator (who pissed a lot of people off a few years back.) Don't look for much more to come that not from Anton's site.
Seriously? Most of that should've been dead and buried by now. If Anton wants to reform himself, nobody's stopping him.
...and honestly, the mesh is still rock-solid, no matter what you may or may not think of the maker.
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Quote - All that supermorph/cross-character stuff, such as turning V3/4 into a dude or a superfreak, the whole Unimesh idea, morphing any figure too much beyond what it was designed as creates serious problems with textures and even rigging. Problems that can be somewhat fixed by the developer, but not really by the end user, particularly not the typical point'n'click Poserite.
Agreed, perfectly... OTOH, some of them managed to do okay in spite of it (A3 as a ferinstance - though the leg bends could use a lot of help...)
FWIW, the V3 Male morph was pretty cool, and very useful. Pity there was pretty much no clothing for it.
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The best figures are the ones that were completely designed to be one thing, and developed as such.
See also Terai Yuki. Best damned figure I've ever seen come down the pike, IMHO.
There is a danger that the figure becomes too limited, or "typecast" for lack of a better term. But that can be overcome with the right morphs.