Forum: Poser - OFFICIAL


Subject: POSER, DAZ STUDIO, AND UNCLE MUGSEY'S GRIPE TIME!!!

Mugsey opened this issue on Oct 28, 2009 · 96 posts


Mugsey posted Fri, 30 October 2009 at 2:15 PM

Qoute: "The secondary morph package thing? Well that started out based in part on people's desire to have more and more morphs in a figure, but complaining that the figures have gotten too bloated, you yourself champion the one figure fits all concept well that means more morphs generally.": UNQOUTE.

Well - you can create what you need for free with AM by just turning the dials, all of the essential morph channels are intact. Ask the folks who have made morphs for V4.2 WITHOUT the ++morph packages, and that DO NOT require the ++morph packages to be used by the end user - and they'll tell you that it's not an easy task at all. No-one whose either sane or smart wants to pay for something that they really shouldn't have to if it's not a sneaky marketing ploy. I don't know why you should be defending that train of thought unless you work for DAZ.

Qoute: "with V2 there was no way to expand the figure beyond it's base morphs easily. Yes there were aftermarket morphs and they could be loaded with Morph Manager and by other means but it wasnt a simple one click solution (Don't get me stared on people's dependence on one click solutions)." Unqoute.

 The AM figure is NOT V2 - your argueing apples and oranges. AGAIN - the AM figure is a POLYMORPHIC SEED FIGURE, the V2 figure is a STATIC MESH WITH MORE LIMITED ADJUSTMENT OPTIONS.

Qoute:"as far as why people sell characters based on those prepackaged morph channels rather than create their own. the answer is simple, conforming clothing support, if you use stock morphs than more clothing will fit your character and more people will buy the character, yes there are a number of merchants like Blackhearted who create their own character morphs from scratch, but try to find clothing that will fit those characters and you will see why everyone isn't doing it. That's not to say this will always be true, Morph transfer to clothing has come a long way since the Tailor. Dimension3Ds Morphing Clothes is a perfect example of how far its come. also we have dynamic clothing which doesn't have to be concerned with morphs." Unqoute.

Although you pretty much rebuttalled your own statement - here's another fresh perspective.
A figure like AM would actually STIMULATE more qaulity merchant offerings insomuch as accessories and clothing are concerned - because you would not have to deal with the "keeping up with the Jones" factor as far as new static characters popping up all over the place like Swine Flu cases. It would force them to be more innovative and not crutch lean on the same old tired approaches and formulas.

Qoute: " if you are on the internet and don't realize that sex sells now than I don't know what to tell you. and btw yes there is a realistic Police Uniform for V4, I created it. www.daz3d.com/i/3d-models/-/real-world-heroes I like doing realistic clothing, but I can tell you that it's not as lucrative as the "Whore Clothes" which is why you see so many of them and less of the realistic stuff." Unqoute.

Read my original post, I am VERY AWARE that sex sells, what I am SAYING - is that we need more of the mundane stuff to actually be able to do tangible work with. SUPPOSE I'm a professional artist (hopefully I will be soon) who is creating a visual novellette about an actual historical event like, Oooohhh, for example Pearl Harbour. Would it make sense to have all of my sailors 23 year old hotties in anal floss and stilletto heels? YES - it would probably attract a larger audience (mostly mouth breathers wearing house arrest anklets), but it would totally trash what I wanted to accomplish. It would also invite a mob of peed off vets to show up at my door and beat me senseless - to which I could not protest their actions at all, or blame them in the least, because I would totally deserve it. 

Keep the WHORE CLOTHES selling. I SUPPORT THAT, just sell as many NORMAL CLOTHES too. Don't let market trends exclusively RULE YOUR ARTISTIC LIFE COMPLETELY - BE CREATIVE and show that you have a modicum of artistic integrity and sheer guts.
Like I said before, I would rather Melvin the geek to be in his mom's basement having a simporn Poser pervathon, than stalking people with a paperback copy of "S&M For Dummies", and a coil of rope in his pocket.