odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Fri, 30 October 2009 at 7:56 PM
bagginsbill: Those eyes look awesome. If I can have them for Antonia, I will be overjoyed.
For technical reasons, I'd probably modify Antonia's existing eyes to match your specs rather than plug in your model, i.e. I'd cut off the cornea from the sclera and extend it to form the cover part, then attach the iris to the sclera and adjust the shapes. But the material settings and the model to use as a guide would be highly appreciated.
I must have skipped over the separate actor bit when you explained these things earlier. It shouldn't be a problem, as those extra actors would simply be locked to follow the movements of the proper eye actors.
lesbentley: Slight correction there: the polygons share vertices, so in a typical quad mesh one has about the same number of polygons as vertices. In a fully triangulated mesh, one would have appraximately twice as many polygons as vertices.
-- I'm not mad at you, just Westphalian.