Rose opened this issue on Oct 30, 2009 · 6 posts
Pret-a-3D posted Fri, 30 October 2009 at 11:49 PM
Hi Rose.
To add textures to a model you have to define UV Map. A UV Map is a 2D map of the 3D surface so that then you can paint a 2D image and Studio/Poser/Carrara/Blener etc. will be able to know on what part of the surface the pixels from the texture go. Do some search on the web and get some books about 3D modeling an texturing. Wings or Blender will be able to do the UV Mapping and texturing.
To add content to Studio you need to create a CR2 file. There are scripts for doing that. Basically yuou import your UV-Mapped .OBJ file inside Studio, add the textures via the Surface tab and the export the object as a CR2 file. Add all the files to a Runtime directory structure, include that Runtime in the list of directories scanned by Studio and you're all set.
Paolo
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