Forum: Poser - OFFICIAL


Subject: POSER, DAZ STUDIO, AND UNCLE MUGSEY'S GRIPE TIME!!!

Mugsey opened this issue on Oct 28, 2009 · 96 posts


Penguinisto posted Sat, 31 October 2009 at 2:04 PM

Quote - All good points Penguinisto. However - don't you find the typical runway model shape tedious and redundant?

I do, and that's what I'm getting at... even if the mesh can morph beyond it, the clothing mostly doesn't.

Mike makes a solid point as well - a morbidly obese guy is going to bend a lot differently (especially in joint controlled morphs) than a scrawny teenaged waif. The former needs to move a lot of flab out of the way, while the latter needs smoothing and shaping around joints that are hyperextended.

Perfect example - Vicky 3's Unimesh. When you bend up the leg of the A3 variant, the tops of the thighs get a wonky depression and the butt cheek blows out.

AM does a better job of it, but even in its case, it can only go so far before the complexity makes it unusable. AM stops just short of that point (which is what makes it a pretty solid figure in my eyes), but you still pay for it in CPU cycles.

Quote - Oh don't get me wrong - they're still attractive to me, just not as much so as when I was 18.

Welcome to old age. We'll soon be sending you your complimentary lawn to keep the kids off of. ;)

Quote - I think designing figures - AND the clothing - unless your doing SCI FI or a period type of thing - should reflect reality a little more.

Actually, a surprising number of figures do that. Miki for instance stands out very well in this regard...