odf opened this issue on Oct 27, 2008 ยท 13933 posts
MikeJ posted Sun, 01 November 2009 at 5:17 PM
Quote -
But maybe someone would like to create a skull cap as a base for dynamic hair for Antonia?!
I will if someone tells me what Poser needs in a skull cap to get good, thick hair, without overkill on the polygons. Does Poser grow a fixed number of strands based on the number of polygons, or can it grow as many or as few strands per poly as you tell it to?
Does it need to sit on the surface of the head, or be slightly below and slightly smaller? Can Poser grow hair roots based on a starting point from the distance from the geometry, or does it start each strand right from the surface itself?
I've messed around with it in Maya and Softimage, but I have no idea how to do it in Poser,or what Poser's requirements are for a good skull cap.
I bet Olaf has already made one though. ;-)