wackymidget opened this issue on Nov 03, 2009 · 5 posts
ockham posted Tue, 03 November 2009 at 9:31 AM
Rotate the body on Y. Let the hip take care of the other two axes (bend = x rotate, and
side-side = z rotate.)
You can move the pivot point. Open the Joint Editor (Alt-W-J) and move the
green cross to where you want. But remember, this is a "static" parameter,
and can't be changed during the animation. If you want to pivot around the
chest for some dancing moves, then pivot around the hip for turning, you
have to use separate PZ3 files for those different types of moves.