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Poser Technical F.A.Q (Last Updated: 2025 Feb 23 2:34 pm)
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OK. Take a figure, say Mike3
skinhip, skintorso, skinneck ,skinarm, forearm and hand , leg and feet all use the same map
So is Poser holding 8 copies of that in memory or only 1 ?
I have a scene with only two characters and some props and I am not able to render it on a dual core 3gb system , it seems to run out of memory when loading textures.
Attached Link: http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2228908
It would seem reasonable to only use one copy of any referenced map - not that Poser always acts reasonably, but some crude memory usage experiments I did years ago certainly bear this out.Are you using a 32 or 64 bit OS - and what version of Poser? These factors will all have a bearing on how much memory is available to the application. Have you tried using Task Manager to check on the process's memory usage? Finally, stalling during the Adding Objects phase can often be fixed by re-sorting the geometries' facets - see the linked thread.
HTH...
Quote - ...there are 62 image maps referenced in the scene :(
Oops. Each image map will take up an amount of memory equal to 32bits x the number of pixels, if I remember rightly - so a typical 2048 x 2048 image would occupy 16MB of RAM. 62 of them, assuming they're all that size would hit 1GB easily.
Have you tried reducing the maximum texture resolution in the Firefly settings? It beats manually resizing each one, anyway...
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3548474&ebot_calc_page#message_3548474
Poser 7 and later don't have to keep all textures in memory as previous versions, see linkThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Does anyone know if Poser stores multiple copies of a texture because of the material zones , or does it reference one copy.
Example , a figures skin , skinhead, skinface, arm 3 sections, leg 3 sections, etc .
Would Poser use less memory if material zones were merged to conform to the uv map used ?