odf opened this issue on Oct 27, 2008 · 13933 posts
kobaltkween posted Wed, 04 November 2009 at 5:50 PM
i think it would look pretty odd more because of how big an iris usually is than anything else. the geometry has a visible effect on the realism i'd like, but not so strong of one that i'd be likely to describe a moved edge as "pretty odd" myself. not nearly as obvious as say, missing the edge of a lip, and i've got at least one successful render where my totally inexpert morph moved the physical edge of the lip and the texture i used was pretty far in from the edge anyway.
but it's moot. i was responding to the ongoing conversation about needing some sort of transparency and special geometry to achieve an iris with a realistically soft edge, when that's only needed when you've separated the iris from the scelera. i guess it could even be different materials, as long as it was one contiguous UV map.