muralist opened this issue on Nov 05, 2009 · 9 posts
muralist posted Thu, 05 November 2009 at 10:06 PM
Thanks. Im using ISF lighting in a train compartment and making two versions of the carriage, one high res one low for distant shots. To save render time on the low res version I want to be able to light the cars fast; I thought I'd use the regular shaders on the low res objects, and apply a lightmap to the emissive channel.