odf opened this issue on Oct 27, 2008 ยท 13933 posts
MikeJ posted Sat, 07 November 2009 at 8:10 AM
Quote -
On the subject of dynamic UV re-mapping, please do not bother working out how to do that with the eyes. If you re-map the UV layout, then all the UV-based math in the shaders will break.
Well I already figured that out, Ted. ;-)
While I haven't looked at the specifics regarding the coordinates you're using to planar map eye textures and whatnot to them., I do know that it can't be remapped and stay the same. ;-)
No worries, I'm not touching them.