Forum: Poser - OFFICIAL


Subject: Unbelievably Complicated Figure Shader for Apollo Maximus (AMUCFS)

bagginsbill opened this issue on Jun 29, 2007 · 236 posts


RobynsVeil posted Sun, 08 November 2009 at 12:00 AM

Quote - Drum roll please ....... after weeks of work - it's ready.

The Unbelievably Complicated Figure Shader for Apollo Maximus is finished. The shader system uses the standard textures that come with AM. All of the new features are done with procedural shaders. There are over 120 nodes in the face shader, and dozens more on the other zones.

Over 40 figure dials let you adjust the shaders from the pose room. No need to navigate the shader tree in the material room.

Also, I've published a new version of parmatic. You need that to make this shader system do the shader parameters on the figure. I've also published my light set.

With this shader system you can get hundreds of distinct looks from this one set of textures. It comes with many presets to help get you started.

Click here for the AMUCFS Shader thread at RDNA

Click here for the Parmatic 2 thread at RDNA

Click here for my light thread at RDNA

These links are no longer valid. So I did a search for AMUCFS at RDNA and found the thread, but no link to the shader on that page that I could see:
www.runtimedna.com/forum/showthread.php

Anyone have any clue how to get a copy of the shader, please?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

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