Forum: Poser - OFFICIAL


Subject: OMG....It's evolving...IT'S EVOLVING! MWA HA HA HAAAAARRRGGGG!!!

Mugsey opened this issue on Nov 08, 2009 · 15 posts


hborre posted Sun, 08 November 2009 at 10:09 PM

TY.  I need to double check the eye settings but I'm in the middle of the final render which, frankly, in P8 is taking a very long time.  IIRC, I plugged a probe light either into the Alt_Diffuse or Ambient channel and set the exposure to 40.  A Simple_Color node with red was connected to the Diffuse_Color.  This set up will make the eyes glow if I remove all external lighting.  I got this tip from Colm over @ RDNA. 

The pose did not come easily.  I hunted down a base pose practical for the scene, then rotated, twisted, bent. and tweaked the collars, shoulders, forearms and hands (along with the fingers) into their final positions.  The Latchworm had every appendage individually posed.  Took quite a bit of dial spinning there.  My next texture should turn out interesting (Hopefully).  Every segment of the worm was isolated and saved into it's own template file using UVMapper.  By importing each part into PS, you can texture each individually and assemble a unique texture map.  I may post process those layers to generate specular, AO, and Normal maps.