odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Sun, 08 November 2009 at 11:55 PM
lesbentley: Touche! The coordinates I listed were taken from origin of the eye actor as used in Antonia. I think that was originally set by hand, so it might not be precisely in the center of the actual eye geometry. Since I assume the BBEye's are precisely centered at 0,0,0 in their default state, I would argue that moving their center to the actor origin is the correct strategy, even if this does not match were the existing eyes now sit. :tongue2:
-- I'm not mad at you, just Westphalian.