GrandmaT opened this issue on Nov 09, 2009 ยท 28 posts
markschum posted Mon, 09 November 2009 at 12:53 PM
go to the material room , select eye surface from the pulldown and see what the transparency value is, or what image map is plugged in. A value of 1 is completely transparent, but there is a falloff value too, I use 0 for that.