odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Mon, 09 November 2009 at 7:53 PM
SaintFox: The way I understood it, your eye textures should still work with the fixed sclera-mappings, only better. In fact, I did some renders with them yesterday, and everything looked just fine. So there wouldn't be any need to re-do your textures. But maybe I'm missing something (again).
As for BB's new eyes, I see no reason at all why their geometry shouldn't work in D|S. Of course the material setups for Poser wouldn't work and would have to be replaced with D|S-compatible settings, but that's true for anything that uses node-based post-P4 materials.
I'll try to come up with some suggestion for the brows. I think so far version 3 in lesbentley's post above comes closest to what I'd like to see. A good test is to do an frontal, un-posed full-body render at your normal preview-window dimensions. She should seem to have a relatively neutral expression (a.k.a. blank stare) in it.
-- I'm not mad at you, just Westphalian.