Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


lesbentley posted Mon, 09 November 2009 at 8:25 PM

SaintFox,

Welcome back to the virtual world.   😄

[this is a sort of cross-post with ofd, who has mentioned some of the points already, but as I have already typed it, I'm not going to start editing it now]

Quote - 1) I will re-do the "original eyes" with the new UVs for the sclera - as long as you still have use for them.

It's up to you of course, but I don't think you need to re-do them. The Mike's sclera for his UV map (which I think you already have) just corrects the stretching of the sclera that was evident on the first version, and does not affect the rest of the eye. To my mind your eye texture now looks perfect with Mike's corrected mapping.

Quote - 2) When they are finished I will do textures for BB's eyes as well, of course. My personal opinion: Include both versions as long as this is possible as to me it sounds as if only the original or standard eyes will be compatible with DAZ Studio. Not that I use it a lot but many other people do so it would be strange to leave them standing in the rain with an eyeless Antonia.

I very much agree with the above. I think the next Antonia should ship with both the original eye geom (old mapping) and BB's eyes (which also use the old mapping, but different material zones).

Quote - 3) The brows: No problem. In fact the original person who borrowed her face looks a bit melancholic on many photos but giving those brows a little tilt is unproblematic. What I would ask for is a sample of what you desire. Maybe someone can take the browless face, cover it with the one with brows, cut away everything but the brows and give them a gentle push until they look right.

Personally I have no particular preference on the brows, I don't mind if they stay the same or change. The images I posted were just to give visual expression to some suggestions from others. There were no Poser morphs involved, for most of the images I just used the Smudge tool in PSP5. For #3 in the last image, I used the Rotate tool.