odf opened this issue on Oct 27, 2008 ยท 13933 posts
lesbentley posted Thu, 12 November 2009 at 2:19 PM
BlueEcho,
Quote - Are we going with the latest MikeJ UV map or the one you did originally?
odf is going to use the original eye mapping, same as in the 114 and 118 figure, for the eyes only. odf said, quote:
Quote - "Eyes: I will stick with the original mapping, which also works on bagginbill's eyes."
For all other parts he is going to use MikeJ's mapping eventually. odf said, quote:
"UV-mapping: MikeJ's mapping will be the official one, but I can't put it on an "official" preview as long as we don't have a generally available texture to go with it. The one by SaintFox is, until a "final" version of Antonia is released, only available to developers. So at the moment I am stuck."
Antonia is available for anyone to download through the link in odf's posts, but the SaintFox texture set is only available to developers, so if he used MikeJ's mapping at the moment, people without access to the developers site would not have any textures they could use on her.
I guess thet means that your texture set, mapped to the MJ UV's, could be a candidate for distribution with the next release of Antonia. With that in mind I think you should release the mc6 and pz2 with the original odf mapping on the eyes, and MikeJ's mapping on all other parts. I'm sure a version mapped to the original odf UVs for all body parts, would also be appreciated by those of us who are currently using the 118 figure.