Forum: Poser - OFFICIAL


Subject: Eyes Rendering White

GrandmaT opened this issue on Nov 09, 2009 · 28 posts


GrandmaT posted Thu, 12 November 2009 at 7:19 PM

Since my print screen doesn't seem to be working, I have to do this the old fashion way.  I've typed out the information listed on the Material Room the way it looks there.  This example is for the base MAT's 1_SkinFace area.  If I apply one of the Face Paint options the only thing that changes is the Image Source item from "payface1" to "paint1 (or 2, 3, or 4)".  The same for any of the body paints or eyes.  If you click on the words "paint1", the JPEG of that design is displayed.
**
Poser Surface**                                  Color Texture
Diffuse Color        Beigish...PLUG.... Image Source          payface1              
Diffuse Value        1.000                     Auto Fit
Specular Color    Black                       U Scale                   1.000
Specular Value    1.000                      Y Scale                   1.00
HIghlight Size    0.0100*                     U Offset                  0.000
jAmbient Color    Black                       Y Offset                   0.000
Ambient Value    0.006173                 Texture coords        UV
Transparency    0.000                         Image Mapped        Tile
Transparency edge    0.000                Background             White
Transparency falloff    0.000                Global coords         
Translucence Color    Black                 Mirror U
Translucence Value    0.000                Mirror V
Reflection Color    ?                            Texture Strength       1.000
Reflection Value
Refraction Color    ?               UG....... Bump Map
Refraction Value                   L             Image Source           payfaceB
Bump            0.000975..... P                Auto Fit
Displacement    ?                                 U Scale                    1.000
Alternative Diffuse    ?                          Y Scale                    1.000
Alternative Specular    ?                       U Offset                    0.000
Reflection lite multi                               Y Offset                     0.000
Reflection Kd multi                                Texture coords          UV
Gradient Bump    ?                                Image Mapped         Tile
Shadow Catch only                              Background               White
Toon ID        281                                   .........
                                                             Texture Strength         1.000