GrandmaT opened this issue on Nov 09, 2009 · 28 posts
GrandmaT posted Thu, 12 November 2009 at 7:19 PM
Since my print screen doesn't seem to be working, I have to do this the old fashion way. I've typed out the information listed on the Material Room the way it looks there. This example is for the base MAT's 1_SkinFace area. If I apply one of the Face Paint options the only thing that changes is the Image Source item from "payface1" to "paint1 (or 2, 3, or 4)". The same for any of the body paints or eyes. If you click on the words "paint1", the JPEG of that design is displayed.
**
Poser Surface** Color Texture
Diffuse Color Beigish...PLUG.... Image Source payface1
Diffuse Value 1.000 Auto Fit
Specular Color Black U Scale 1.000
Specular Value 1.000 Y Scale 1.00
HIghlight Size 0.0100* U Offset 0.000
jAmbient Color Black Y Offset 0.000
Ambient Value 0.006173 Texture coords UV
Transparency 0.000 Image Mapped Tile
Transparency edge 0.000 Background White
Transparency falloff 0.000 Global coords
Translucence Color Black Mirror U
Translucence Value 0.000 Mirror V
Reflection Color ? Texture Strength 1.000
Reflection Value
Refraction Color ? UG....... Bump Map
Refraction Value L Image Source payfaceB
Bump 0.000975..... P Auto Fit
Displacement ? U Scale 1.000
Alternative Diffuse ? Y Scale 1.000
Alternative Specular ? U Offset 0.000
Reflection lite multi Y Offset 0.000
Reflection Kd multi Texture coords UV
Gradient Bump ? Image Mapped Tile
Shadow Catch only Background White
Toon ID 281 .........
Texture Strength 1.000