GrandmaT opened this issue on Nov 09, 2009 · 28 posts
GrandmaT posted Sat, 14 November 2009 at 7:43 AM
Plutom, I apologize for the delay in responding but work sometimes interferes with play. My second apology is for misinformation in the previous message. I got so focused on recreating the Material Room that I forgot the point of the exercise. Two things change when I apply one of the options from the Library, the Image Source and the Highlight Size reverts to 100.000 on all the material zones associated with that body part. Face paint = eyesocket, skinface, lip, nostril, and eyebrow that have to be corrected. Every time I select something new from the Library and apply it, I have to go to the Material Room and adjust the Highlight size on five or six zones. If I don't, the skin tones are washed out and splotchy and the new eyes are white. Sorry for the confusion but this is starting to mush what little brain I have left! I hope this clarifies what is happening and why I want to correct the pz2 files directly. Thanks