Winterclaw opened this issue on Nov 15, 2009 · 13 posts
markschum posted Sun, 15 November 2009 at 5:30 PM
A large number of ray trace bounces. Consider how many bounces to get the reflections you want, and consider a reflection map to fake it.
Image size. Do you really need that pic at 6000 x 4000 pixels or would 3000 x 2000 do just as well.
I am not clear on the impact of large image maps on render times. Does a pic need a 3000 x 3000 texture for a character in the background thats maybe 100 x 100 pixels in the final render ? The textures take up memory , and theres a limit on how much poser can allocate.