Winterclaw opened this issue on Nov 15, 2009 · 13 posts
hborre posted Sun, 15 November 2009 at 5:49 PM
Displacement and bump maps can increase render time significantly. Consider not using such mapping on distant objects or landscapes. Medium distant objects, use bump maps, and anything close-up would need to be carefully evaluated. If the scene contains full on normals, use bump; objects at perspective angles would require displacement.