Shawn,
Yes, the object is UV mapped, as far as I can tell. As I keep trying to explain, the texture maps work on the upper and lower saucers in the Color , Reflection, and Bump channels, but when I use any of the maps in the highlight channel, the highlights are distorted--showing that the map does not map in the highlight channel. In the attached image, I am using Vary Block Noise to drive the highlight channel, mapped spherically. In the above image, with red highlights, I used one of the texture maps--I don't remember if it was Aztec or the one with blocks--the results are the same no matter which I use.