redtrek opened this issue on Oct 01, 2009 · 49 posts
redtrek posted Tue, 17 November 2009 at 2:10 AM
I am not certain what you meant by blending layers--in Vue. ( I can blend layers fine in PSP, but it doesn'[t apply to this) I created a Simple Material, with Color, bump, and reflection MAPS (provided with the model), all mapped parametrically--which all work as they are suppose to
----I added a second material layer and spherically mapped the vary block noise in the highlight channel of the 2nd layer--this creates the weird band across the center of the saucer. I have found no way to blend these two together, only the alpha boost applies--unless there is something to drive the alpha function itself--but, as you mentioned, the banding would still happen because of the two different material types (paramet object, and Spherical Object)
Using a noise function in the highlight channel of the material does not work properly when the material is parametrically mapped--which is needed for the other channels.
The registry numbers are not mapped, but are a separate object from the saucer itself.
I am still looking for an answer to my ORIGINAL post,, as to why this UV mapped object will not properly use a map created for the object, in the highlight channel. I do not know how I can be any more clear about this problem, and I hope I am not coming across as being rude--I am just very frustrated.
On the movie Enterprise, I have to wonder if there is something about the UV mapping that works for color, bump and reflection, but is wrong for highlights?--which doesn't make much sense to me.
It also does not make sense that I would have to use a flipped image on the other model (in the channels other than color). Also, strangely enough, for the TV Enterprise, the preview image shows the lettering backwards, though it renders correctly!