Little_Dragon opened this issue on Nov 16, 2009 · 191 posts
vilters posted Thu, 19 November 2009 at 8:33 PM
The LEFT Figure:
THE SAME texture is connected to: (BB, rest seated, it's just a KISS experiment)
There is NO other texture used, just and only the figures texture! (body + head + standard Maria eyes and laches)
Diffuse 0.8 ==>
Specular color base color white ==>
Specular value 0.25 ==>
Highlight is at 1.000, ==>
Reflection color base color white ==>
Reflection value 0.1 ==>
Bump 0.005 ==>
The Middle figure:
Diffuse 0.8 ==>
Specular color base color white ==>
Specular value 0.1 ==>
Highlight is at 1.000 ( no tex )
Reflection color base color white ==>
Reflection value 0.2 ==>
Bump 0.005 ==>
The right figure
Diffuse 0.8 ==>
Specular color base color white ==>
Specular value 0.25 ==>
Highlight is at 1.000 ( no tex )
Bump 0.005 ==>
have to reduce bump for close ups. (texture a little too scharpened, but OK for distance shots)
Anyhow, it was a morph test!
Oh, yes, before I forget:
Collars X to 102
Shoulders X to 110
Forearms X to 120
Render Settings
CShadows ON
Raytracing ON
Bounces 2
IC 10
Indirect light ON
Pixel samples 3
MSR 0.1
Rendered full screen, reduced till below 200K to put here
But, when i try to render at IC 100, my PC is often on his / her knees...
Past 03 Am now, bedtime.
have a nice day.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!