azimakberali opened this issue on Nov 21, 2009 ยท 23 posts
Miss Nancy posted Sat, 21 November 2009 at 1:30 PM
in addition, uncheck "refl_lite_mult" in shader. sum of reflection + specular + diffuse <= 1.0, e.g.
bill may be referring to cylinders whose posersurface has one of the light-emitting channels non-zero, with IDL checked.