Forum: Poser - OFFICIAL


Subject: 32 hours and counting dynamic hair simulation....

dasquid opened this issue on Nov 21, 2009 · 14 posts


dasquid posted Sat, 21 November 2009 at 3:25 PM

Yeah it was dynamic calculation not rendering guys. It is done now  and even rendered though i do not like the results at all. the hair just did not do what i wanted it to. it re ran the simulation every hair group and every time it moved on to the next group the rest of the hair went back to default or some other point between default and what i wanted.

In the render you can see that the back of the hair is completely fucked and everything else is pointing forward when I had started with everything but the short bangs pointing to the rear.

I'm pretty sure the top is part of why the dynamics took so long there is over 10k hairs there and  I have the verts set at 80 for all the hairs.

One annoying thing is that i could not figure out how to get hair to grow on the lower part of her head that is for some reason part of her neck group. Not sure why but I just couldn't get guide hairs to grow for anything.

Oh and the condition of the back hairs I have no clue why they are like that because I couldn't even figure out how to choose what the hairs collided with so there is no collision between the hair and the cushion.

Oh total dynamic calculation time was 35 hours and the render time was about 25 minutes I think.