Unicornst opened this issue on Nov 21, 2009 · 23 posts
kobaltkween posted Mon, 23 November 2009 at 9:02 AM
just to say....
no, you can't just use interchange Poser and D|S displacement and bump settings. 0 for Poser is actually 0 luminance, which makes sense from a mathematic perspective. 0 for D|S is 50% grey (or 128, 128, 128), which makes sense from a human eye perspective (breaking things into light and shadow, high and low). you can use a math node in Poser to get the same response (subtract .5 from your map).