SamTherapy opened this issue on Nov 23, 2009 · 23 posts
dphoadley posted Mon, 23 November 2009 at 10:40 PM
Quote - uv maps are square
what might work better for some textures is a single grouping for body, including hip,torso, arms, legs,hands,feet atc. That would be one map to load.
This is all possible, but the truth is that the SkinFeet, SkinForearm, SkinHand, SkinHead, SkinScalp, SkinHip, SkinLeg, SkinNeck, & SkinTorso were all done to facilitate 2nd skins by just making localized option variations to the main texture map. Thus one could create black gloves by setting both SkinForearm and SkinHand to black in the Mat Room; same with Stocking by doing the same with the SkinLeg & SkinFeet MAT zones. This is also why MAT poses were developed in order to automate the process of texturing a figure.
Quote - I think someone did a V4 to V3 remap.
That would be me.
dph