bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
Sentinelle posted Tue, 24 November 2009 at 2:43 PM
Bagginsbill, thank you so much for the advice. It turned out that the back lights did have Cast Shadows turned on. I think I know what happened though. Immediately behind Kytana was a transparent wall with "Shadow Catch Only" turned on. Perhaps the back lights went right through the transparent wall and got refracted somehow. Just a conjecture. Moving on to another topic, above are 3 images: before VSS, VSS with specular map, and VSS without specular map. The character is Ming Zhu by Art Collaborations. The skin textures used are Sakura's textures by Morris. The original Sakura textures came with specular maps, which by the way were exactly the same as her bump maps. After I applied VSS PR3 AO to the Sakura textures, I noticed that her eyebrows turned silver grey, as shown in the center image. I then removed her specular map from the "SkinFace" material zone and reapplied VSS PR3 AO. Her eyebrows's color is black again without the specular map, as shown in the third image on the far right. So far I have only managed to manually disconnect her facial specular map from "SkinFace". I would like to disconnect the remaining specular maps from the rest of her body parts. How do I tell VSS to ignore all the specular maps that came with the original textures?
On page 14 of this thread you mentioned a transmap for eyebrows. Unfortunately Sakura does not have such a transmap, and I do not know how to create a transmap for her eyebrows. Disconnecting the specular map seems to be the only way for me to prevent her eyebrows from becoming silvery grey.