Vue 8 Infinite - Build 47776 The following is a list of bug fixes and improvements included in this update:
- Changed default internal unit (now set to 1 meter).
- Fixed a potential crash when an area light is replaced by a group.
- Improved conversion of Poser materials to Vue materials (global reflectivity value).
- Fixed various issues when editing procedural terrain after being converted from standard (zero edges, settings consistency ...).
- Fixed wrong procedural terrains automatic extension evaluation.
- Slight User Interface updates after a standard terrain to parametric conversion.
- Fixed the edition of bones using the translation/rotation/scale helpers.
- Fixed undo/redo from the skeleton editor.
- Fixed truncated titles in some Cornucopia3D items in the browser.
- Fixed GI rendering of objects miniatures before saving.
- Improved memory useage with subsurface scattering.
- Improved memory useage when rendering infinite terrains with displacement mapping.
- Fixed a potential Level of Detail computation issue when rendering with the terrain editor opened.
- Fixed a possible crash when loading complex ecosystem specimens creaed with a previous version of Vue.
- Fixed potential OpenGL engine issues with reposing, Terrain Editor, render area and EcoSystems.
- Vue will now display a warning message when ran under an unsupported Operating System.
- Improved re-activation of EDU licenses.
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