bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
Sentinelle posted Wed, 25 November 2009 at 12:46 PM
Thank you so much for the very helpful tips BB. Following your instructions, I disconnected the Comp node from the Specular Map node. Then I plugged the Comp node directly into the Blinn node, as shown in attached before and after images above. After I resynchronized VSS, all the relevant material zones in the Sakura textures are now using the color map to produce specularity. Whoo hoo !!!
Your VSS skin shaders truly are a breakthrough in Poser texture technology. Smith Micro should pay you generously for keeping the Poser user community happy by providing us with such an invaluable tool.