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This is a render of Asia, in 3DS Max. Obviously the texture is AMAZINGLY GOOD, and well worth 3 times what I paid for it. So there is no disrespect or criticizm intended. it is just a render that shows the issue I mean. Any texture you load will do almost exactly the same thing. I can fix it in post, but that won't work for an animation. Personally, I think body maps of 4000x400 might be needed to correct it all. Look at the amazing smoothness of her facial skin compared to the rest?