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Hmm.. OK ... I see the point (now how I will fix all that in the PPP max plug-in I have no idea....) But the image above uses JUST poser renders to show the same trouble spots. This is NOT (again, I promise) meant to be an insult to the textures in question - just to illustrate it to try and find a solution. I MAY wind up altering the textures myself and blending the edges some.