OK, I found the problem. The twistX, jointY and jointZ channels in the hands are what are used to deform the hands when the fingers are bent. However, in these gloves the twistX, jointY and jointZ channels in the hands are missing the line of code, "otherActor", that tells them what part of the body they are controlled by. When I added the line in for the middle figure on the right had it seem to fix the problem, although you may still need to tweak the JPs. I'm attaching a picture that shows a couple of the missing lines in V4 and where they should be in the Glooves.
Chris Cox